(2). Principles of UX Design

πŸ”‘ Key Principles of UX Design – Laws of UX

These "laws" are psychological principles that help make designs intuitive, faster, and easier for users.


⚖️ 1. Jakob’s Law

πŸ’‘ "Users spend most of their time on other websites."

Meaning: People expect your product or app to work like other familiar ones.

Why It Matters: If your website/app behaves like popular ones (like Google, Amazon, or Instagram), users won’t need to relearn how to use it.

πŸ“Œ Example:

  • A shopping cart icon should always mean “your purchases,” just like on Amazon.

  • Users expect a logo on the top-left to go back to the homepage.

Design Tip: Stick to familiar patterns unless there’s a very good reason to innovate.


🎯 2. Fitts’s Law

πŸ’‘ "The time to reach a target depends on its size and distance."

Meaning: Bigger and closer buttons are easier and faster to click or tap.

Why It Matters: Small or far buttons increase user effort and mistakes.

πŸ“Œ Example:

  • A big “Buy Now” button near the product makes action quicker.

  • Navigation icons at the bottom of a phone app are easier to reach.

Design Tip: Make important buttons large, noticeable, and within reach — especially on mobile.


🧠 3. Hick’s Law

πŸ’‘ "The more choices you give, the longer the decision time."

Meaning: Too many options = decision overload = user confusion.

Why It Matters: A crowded interface slows users down and can overwhelm them.

πŸ“Œ Example:

  • A food delivery app with just 3–5 categories (e.g., Pizza, Burgers, Desserts) loads faster than 20 categories.

  • Google’s homepage is famous for being simple — one input box, one main button.

Design Tip: Simplify the interface by grouping or hiding less important choices.


Bonus UX Laws You Might Like:

⏱️ Miller’s Law:

πŸ’‘ People can hold only about 7±2 items in their short-term memory.
🧠 Use chunking, steps, or grouping.

πŸŒ€ Tesler’s Law (Law of Conservation of Complexity):

πŸ’‘ Every system has a level of complexity. You can’t remove it — you can only shift it.
🎯 Try to keep complexity on your side, not the user’s.


🎨 Summary Chart


Law What It Says Design Action
Jakob’s Law    Users expect familiar design patterns    Reuse common UI layouts & behavior
Fitts’s Law    Bigger & closer targets are easier to hit     Enlarge buttons & place within easy reach
Hick’s Law   More choices = slower decisions    Simplify options & declutter interfaces

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